Systems Design
代號鳶 (Code: Yuan Project)
Systems Design Internship · 2024 Qixi Event (Chinese Valentine's Day)

Game artwork is presented as project context; my contribution was systems and interaction design.
Project overview
During my systems design internship on Yuan Project, I followed the Qixi event through the full development process. My work covered the gameplay loop and progression towards character stories, alongside coordination with the team during production.
I also designed the foundation of an interactive prop system. The specification covered shared props and character-specific options, how each character would respond to the player, and rules for prop placement. These requirements formed the basis for the team’s subsequent implementation.
- My contribution
- Event systems design and production follow-through; interaction rules, prop configuration and placement specifications.
Gameplay excerpts
Gameplay excerpts show story unlock and replay, followed by accessory interactions across three characters.
The final dialogue and Live2D animation shown here were produced by other members of the development team.
Design Reflection
This project prompted me to consider how cosmetic customisation can become an opportunity for character interaction. It also raised a tension between encouraging repeated participation and allowing players to engage at their own pace.